Triangles: 299.3k
Vertices: 149.8k
More model informationThis project started out as a creature concept. I decided to test out decimating a model and texturing it Substance Painter.
I tested the textures by rendering them out in Maya using Arnold, and Blender using Cycles nad Eevee. The version I liked the best was in Eevee, so I decided to keep the model in real-time, and uploaded it here. Let me know what you think!
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