Triangles: 1.5k
Vertices: 750
More model informationThe base shape was created in Blender using sculpting, being taken into Maya to be quad drawn over and this is how it turned out.
More thought was put into the sculpting and modelling process than the texturing! So the textures aren’t the best.
The model doesn’t have eyes, I didn’t have time to get that far but it may be something I go back to.
This is my first time sculpting and quad drawing! It was fun making it all.
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