Triangles: 9.8k
Vertices: 5k
More model informationAn ancient Egyptian pillar that I made for a large desert environment in Unreal.
One pillar counts 5350 tris. And is seperated into 13 unique parts. It uses one texture set, counting 4 textures in total. These are in 4K resolution and using the .png format.
The additonal file includes the ZBrush project containing the high and low poly models.
For more about this project: ArtStation
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