Triangles: 85.4k
Vertices: 42.8k
More model informationMy primary contribution to this project revolved around creating the model’s textures. I began with UV mapping in Blender and subsequently utilized Adobe Substance Painter to apply the textures. The base model was sourced from Adobe’s asset library, chosen to represent an angle grinder with noticeable wear due to usage. The challenge of capturing this wear and tear was at the heart of my approach to creating the textures.
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