Triangles: 57.1k
Vertices: 30.6k
More model information- Original concept and idea from one of our projects
- 3D base modeling on Blender
- Details and sculpting made on ZBrush
- UV mapping on blender and exporting mesh high and low poly to Substance Painter
- Baking of normal maps, occlusion maps, etc. and texturing made on Substance Painter
- Exporting maps and final assembling made on Unreal Engine 5.
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