Triangles: 272.4k
Vertices: 133.7k
More model informationAfter realizing I couldn’t get the FBX animation to work with non-linear deformers that are embedded in the model group that is also animated (double transformation) I was finally able to animate my 3D printed glide bait using BlendShape deformer in Maya for the tail to work with the group animation in FBX format for Sketchup. Enjoy!
Comments