Triangles: 147.4k
Vertices: 74.2k
More model informationFirst attempt at sculpting a 3D organic character rather than direct poly-modeling. Certainly a learning experience that I will have to review and reflect upon to hopefully improve future 3D models.
Base mesh was done in Autodesk Maya. Base mesh was then exported and sculpted in Autodesk Mudbox. Texturing was done in Adobe Substance 3D Painter.
For some reason despite bundling the model into a .zip with the .obj, .mtl and the textures it doesn’t seem to have applied on Sketchfab.
Done for a university project.
May 5th 2022
Comments