Triangles: 495k
Vertices: 247.5k
More model informationI’m trying to learn how to use Blender’s modeling, UV-mapping, and sculpting tools. Here’s a blacksmith’s anvil. I think I overdid it with the dents and chips. Also, this is a very high-poly model. Once I learn how to bake textures, I should be able to do this with far less polys.
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