Triangles: 9.3k
Vertices: 4.7k
More model informationFirst sculpt attempt, within Blender, of a person, in this case Arnold Schwarzenegger. Primary focus being on the creation of a head sculpt. After sculpting, model was taken into Maya for retopology and then into Substance for texture baking. Workflow followed was ‘High to Low’.
Textures
- Whole Model: Texture Map: 512 (Baked texture: 2048), Texel Desnity: 8
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