Triangles: 2k
Vertices: 1k
More model informationThis is my first full-fledged task, which included 3d modeling, UV unwrapping, texturing and rendering. I love the World of Warcraft universe, and so I decided to base the task on the legendary Ashbringer sword. I modeled in Maya, textured in Substance Painter, and rendered in Arnold. I will gladly accept criticism.
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