For my first HND college project I was tasked with re-designing a game character from an existing retro title for use with in a Mobile game with idle animations for showcase, while capturing the originals design aesthetics. This was an interesting challenge pushing me to work at lower poly and resolution in software I’m not as comfortable with (Maya), in addition to the age of the original character I chose (Hero, Atari 2600, 1984) and lack of experience in rigging/animation.
While there are aspects I would change such as some design elements; topology of the boots to allow for toe bones for improved animation, UV’s due to visor seam being noticeable, to name a few, considering the short project deadline and numerous issues I had to overcome I am proud of what I have accomplished. The project has made me aware of texture and UV optimisations, the need to account for bleed due to the low resolution and tested my modelling skills and understanding of topology to facilitate over areas of a production pipeline.
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