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Triangles: 1.2k
Vertices: 605
More model informationSame as v3 but with 256x256 lightmap.
Note the low res diffuse baked into the lightmap on the shadows on the marble floor.
If using a lightmap this small I would shrink the lightmap UV’s to allow for texture dilation, otherwise you’d get the same artifacts on the edges seen in this example.
Sep 3rd 2019
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