Basalt canyon, helmet-held 360 cameraYour model is disabled. For more details go to Edit properties3D Model
This model is best viewed by selecting the first person mode in navigation setting and slow speed (eg 0 or 1) and navigating at the neighborhood of the series of small gray cubes. It is computed from a video taken by a helmet-held 360 camera (Gopro Max) and by walking during 27 minutes in a basalt canyon. The cubes indicate locations of the camera.
See also a fully textured version (with higher resolution) for several VR headsets at https://maximelhuillier.fr
The main steps of the reconstruction method are in my publications: self-calibration (3DV‘15, CVIU‘17), structure-from-motion (BMVC‘07, IVC‘09), surface reconstruction (CVIU‘18 improved by IC3D‘19), curves are matched (PAMI‘02) and integrated in the surface, texturing (IC3D‘20), coordinate reset (IC3D‘21).
The original textures are divided by 3 and stored in four 4k texture images. The surface is simplified (edge collapses). The multi-camera model is non-central and global shutter. More details on this model are in IC3D‘21.