Triangles: 1.2k
Vertices: 355
More model informationBaseball with textures aqquired using Photogrammetry. it asdly does not have a bottom, but this thing was msotly a text to figure out a good workflow for retopology & normals out of a 3D Scan. This took about 2.5 hours using Photoscan, xNormal and Maya.
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