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這是我在這幾年初階3D角色建模常使用的教學範例,在這個教學中,使用了不同方式,包括BoxModeling、SideModeling、Sphere......等(實戰不見得會用那麼多起手勢),一步一步進行基礎模型(BaseMesh)的建模教學。
在佈線上,則嘗試在肌肉走向與線流(Flow)上取得一個平衡點,儘可能維持四邊形(Ring&Loop)與減少五星、三星(Knot、Pole)的數量,以便未來能進行細化建模與方便運動綁定。
Tip:身體部分使用8 segments、四肢使用6 segments、頭部12 Segments
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