Downloadable example of a specular/gloss 3 PBR shaders. The top is completely metal (no oxidation, no dirt), the bottom is completely non-metal and in the middle is iron with oxidation. It’s an example project for your convenience. In the layers you can see what the maps look like and in what slots to place them according the PBR workflow. These are basic PBR maps. Other maps like ambient occlusion and transparency can be added but those are workflow independent. When providing Sketchfab with the right maps, it will automatically choose the right workflow and put the maps in the right places.
This can be compared to it’s sisterproject: Sphere and platonic. Metal/Rough 3 PBR workflow.
By changing the rotation of the object or by changing the direction of the light (alt+left mousebutton) you can experience the interaction of the objects materials with light.
Created in Cinema 4D and Substance Painter.
CC AttributionCreative Commons Attribution
Comments