Triangles: 3.4M
Vertices: 3.4M
More model informationI wanted some practice sculpting and using the multires modifier, so I did a sculpt on the head of my low-polyish bear model. I don’t think it was a great use case for the multires modifier though, ‘cause I ended up running into a few problems with it (mesh got wonky when changing between subdivision levels, ran out of vertices when using the snake hook brush, etc), but I’m happy with the practice and how it turned out.
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