Triangles: 40.1k
Vertices: 21.6k
More model informationTo practice my character design and 3D modeling skills, I went through the whole asset production pipeline as if I were making the character for a video game. The goal behind Bisque’s concept was to make an odd mix of aesthetics. This character has 3 aesthetics which are: the eerie vibe of industrialization from the victorian era (steampunk), the mysterious tone of a woodland creature, and the whimsy of a magical chef. I represented the steampunk portion with the dark cloak and top hat, while the woodland creature is the character itself, and the chef side is represented by the stripped knot on his waist and the apron. I imagine this character is the type that got tired of his rural home and decided to explore what was beyond the his home.
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