Triangles: 18.8k
Vertices: 10.5k
More model informationThis was produced for a personal development project during my second year of university.
I’ve learnt how to sculpt in Zbrush, further retopology working within a tight polycount using Maya. And become more comfortable using Substance Painter for PBR and hand-painted textures. This model would be suitable for a high end mobile game.
This piece could do with some time invested in it, as it’s not to the standard I’d have liked but the hand in date nears close!
Original concept by Bangku An
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