Triangles: 20.5k
Vertices: 11.1k
More model informationIt was really fun to do a rework of my favorite character in Overwatch, D.VA. I wasn’t familiar with the game character creation pipeline back in 2018 that I just graduated with BFA animation degree
Making this skin is quite hard since her pants have several layers that I couldn’t determine the actual shape and I spent a lot of time studying the shape of the pilot suit, and I am glad that I made it. Instead of creating different meshes for the pants, I ended up using one and then bake the 2 high poly into the mesh so that I can have mostly the same result but with the control of poly count (23k triangles). The concept was created by a wonderful artist, Benjamin Widdowson
Comments