Triangles: 34k
Vertices: 19k
More model informationBoxBot is a hard-surface robot game asset, divided into three texture sets: interior (control panel, screen), exterior (body shell, covers, outer lights), and mechanical limbs (arms and legs).
The model was built entirely in Maya with clean topology, hand-unwrapped UVs, and organized using UDIM layout. Baking was done in Marmoset Toolbag, texturing in Substance Painter and color harmonized with a SpaceShip Entrace ( previous project ).
Rendered in Arnold for Maya using a full shader node setup. The project focuses on detail readability, modular division.
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