Triangles: 126.4k
Vertices: 66.6k
More model informationOriginal concept car design. Created using subdivided low-poly techniques using Blender3D open-source software. No prior pencil sketching was done. Shape was “discovered” by constantly tweaking shapes and curves starting from a very crude blocked-out starting shape, which is nearly unrecognizable in the resulting design. The goal was mainly drawing out a 3d concept, rather than going detailed and pursuing realism.
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