This 3D model was created as a high-quality, production-ready asset with a strong focus on form accuracy, surface detail, and material realism.
The base modeling was developed in Autodesk 3ds Max, ensuring clean topology and efficient geometry flow. High-frequency sculpted details were crafted in ZBrush to enhance realism and add depth to the forms. All textures were created in Substance 3D Painter, following a physically based rendering (PBR) workflow to achieve accurate material response and believable surface variation.
The objective of this project was to balance visual fidelity with optimization standards, making it suitable for real-time engines as well as high-quality renders.
More of my work: ArtStation –www.artstation.com/peyman-tj
CC AttributionCreative Commons Attribution
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