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A “twisted” Christmas ball decoration / ornament; 3 objects (polygonal meshes), each one has its own non overlapping UV Layout, Material, and PBR Textures set.
Easily customizable: you can create or edit the Textures using the non overlapping UV Layout maps and the Diffuse (Albedo) Textures provided in the package.
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats.
3 Objects (meshes), 3 PBR Materials (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures.
PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity).
UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter 2.
Polygonal, QUADS ONLY, NO POLES; 7981 vertices, 7766 quad faces (15532 tris).