Triangles: 574.2k
Vertices: 317.3k
More model informationTo give a feeling of a real model, I used subsurface scattering for most of the materials. Baking these materials + lights into textures has been a bit challenging since it resulted in lights artifacts. Most of them have been corrected manually in post-prod but a few are still visible. However, the final result combined with dof is very convincing and fullfill my initial intention :) Turn textures to HD for a best experience.
Apr 7th 2020
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