Triangles: 189k
Vertices: 96.2k
More model informationAction poses make me happy! I’m not usually a character modeler, so there are definitely some improvements that could be made to this, but I think I learned a lot while making it and the next model will be much better for it. The majority of the detail work, like fabric wrinkles, was done in Maya. Feathers were done in ZBrush. Textures are for the most part pretty basic, since most of the detail work is in the geometry.
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