Triangles: 108
Vertices: 56
More model informationI wanted to test Oculus Medium as a sculpting tool for adding details. I created a Low Poly in Maya, imported to Medium as clay and sculpted. I then exported a high poly, and baked the High poly details onto the Low poly in Substance Painter.
It turned out okay, a few issues here and there but I might try the workflow with a more complex model.
May 24th 2019
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