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A small scene put together from a couple of assets I made to visualize my interpretation of one of our possible follow-up projects after Shift Happens. My goal was to get a cool look entirely by starting with a high poly sculpt being baked onto retopologized assets. It was expected to be driven mostly by the Normal Map with subsequent maps baked from it if necessary.
The original look was still a bit different since I made my own shaders for some of the stuff. Still I’m pretty satisfied with how well it works with default PBR :)
Here’s a render of my original scene composition inside Unity: