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Crystal Valley
3D Model

Avatar of essimoon
essimoon
24k
23979 Views
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Triangles: 54.3k
Vertices: 28.4k
More model information

A small scene put together from a couple of assets I made to visualize my interpretation of one of our possible follow-up projects after Shift Happens. My goal was to get a cool look entirely by starting with a high poly sculpt being baked onto retopologized assets. It was expected to be driven mostly by the Normal Map with subsequent maps baked from it if necessary.

The original look was still a bit different since I made my own shaders for some of the stuff. Still I’m pretty satisfied with how well it works with default PBR :)

Here’s a render of my original scene composition inside Unity:

Published 9 years ago
Nov 9th 2016
  • Architecture 3D Models
  • Places & travel 3D Models
  • scene
  • vfx
  • particle
  • composition
  • desert
  • crystal
  • particles
  • sand
  • effects
  • madewithwacom
  • handpainted
  • pbr
  • low
  • poly
  • stylized
  • concept
  • environment

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