Triangles: 18.1k
Vertices: 9.6k
More model informationUtilizing multiple assets and texture sheets inside Allegorithmic Substance Painter allowed me to work in an Full 4k environment all the while, maximizing my computers performance with the Texture Set List. This project has been textured multiple times, first in 2013, then in 2015, and now in 2017. This is the same rifle as my last Custom M4 post and I can say with full confidence I’m proud of this piece more than any other. Using Substance painter has allowed me to take my pbr experience to the next level. The rifle itself may not look “believably realistic” but I have specifically chosen the materiels based on what I thought would look best inside a 3D environment. Thanks for checking it out! -link removed-
Jan 6th 2017
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