Triangles: 12.6k
Vertices: 7.1k
More model informationThis is the final version of my first 3D assignment for Howest DAE.
I had a lot of fun working on it, especially the texturing, as we were now allowed to use anything like substance painter, marmoset etc. Everything had to either be done in photoshop or maya and we could pretty much only use an albedo and some transparency. It was a challange to get the textures looking good without any roughness or normals, but I think I learned a lot from it.
Thanks for having a look :)
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