Triangles: 176.7k
Vertices: 89.3k
More model informationThis is my final project for graduation : a Dark Sorcerer character based on a amazing concept. Created in ZBrush. Blocked out clothing & armor pieces in Maya to speed up production. Retopology/UV in Maya.
Week I - Initial sculpt Zbrush
Week II - Update sculpt based on feedback, retopology,UV, Bake (intially baked at 4k but caused issues with site reloading - lowered to 2k)
Week III - Texturing Substance Painter
Week IV - Polish
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