Triangles: 35.1k
Vertices: 17.7k
More model informationI made a character based on Deku from My Hero Academia. First, I Sculpted in Zbrush remeshed in Zbrush. I then took it to Maya to retopologize. After that I baked the high poly to the low and textured it in Substance Painter. Finally, I rigged it in Mixamo. Overall found this to be a great learning experience for my college class.
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