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Demon Room - Oculus Medium
3D Model

Avatar of SmallpolyArt
SmallpolyArt
806
806 Downloads
8.8k
8787 Views
188Like
Report
Triangles: 121.7k
Vertices: 115.2k
More model information

Testing out a workflow from Oculus Medium using Xnormal and ZBrush’s Dynamesh. All the stuff finally finished baking. Whew!

The original mesh was around 5 million triangles. My workflow here was:

  • Export from Medium
  • Bring highpoly into Max
  • Weld verts (tons of unwelded)
  • Import into ZBrush
  • Convert to dynamesh for low-ish poly mesh
  • Bring low into Max, split into 80k meshes and unwrap
  • Bring into xnormal, bake Normal + Occlusion
  • Convert occlusion maps to grayscale to reduce file size (sketchfab limits to 50mb, and faster downloads are nice)
  • Load up all the maps onto the sketchfab model
License:

CC AttributionCreative Commons Attribution

Learn more
Published 9 years ago
Dec 9th 2016
  • Animals & pets 3D Models
  • Architecture 3D Models
  • medium
  • occulus
  • oculusmedium
  • sculpture

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