Triangles: 12k
Vertices: 6.3k
More model information9707 Tris for the gun and mag and each bullet has 220 tris. This is my first real gun study, and the modeling was done in Maya and texturing in Substance Painter. My goal was creating a game ready gun which would look good even if the slide got stuck all the way back. I’m using 2k textures for both gun and bullets. I also wanted to try out sketchfabs animations! Tips and feedback on achieving the Substance Painter viewport visuals is appreciated, since right now I got some problems with the bottom part of the mag when presenting the model outside of Substance Painter.
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