Triangles: 10.9k
Vertices: 6.2k
More model information**High res renders: ** https://www.artstation.com/artwork/km3gK
After doing a project to learn and try Quixel it only seemed fair to do the same for Substance Painter! So here’s the result! Last project I sculpted my highpoly, for this one I instead focused on adding a lot of annoying round/cylinder shapes to bake in my normal map and play around with that for a bit. (PS design was my own)
Note: not meant to use as an actual in-game prop, tri-count is too high, I just wanted something fun to practice texturing with.
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