Hi there! I made this sparrow as a personal project, to practice the full asset creation process.I started out with some fotobashing > blocking out in 3d > creating high poly mesh > creating low poly > baking > texturing. I also want to continue this process and learn how to do a basic rigg on this object and maybe some particles for afterburners. But we’ll see about that ^_^.
This took me a while but worked on it when I had some spare time and I’m happy it’s (finally) finished! Obviously I based my sparrow off of existing in game models but none realy look like mine since I wanted to explore some smoother dynamic shapes. So credit to the great minds at Bungie that create(d) sparrows. Also credit to chimodos.artstation.com for the sticker idea for the texture! Check him out.
Programs used: Photoshop, 3Ds Max, Substance Painter
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