Triangles: 6k
Vertices: 3.8k
More model informationA very old lowpoly character study, I attempt to make a demon made of melted lava for the deeper parts of the body, and a solid lava for the exposed parts.
I used zbrush for the modeling, 3d max for bake, and photoshop to textures.
Update: I just changed the properties of the model viewer to PBR and reconfigured the Shader. I know the problems in the edge seams are much more visible now, but the general aspect of the model has become much more interesting now.
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