This was a dieselpunk inspired bi-plane I created for a game concept/prototype a few years back.
It started out as a low poly model but was never finished. To finally finish it I decided to add lots of new detail as well as completely re-texture it, adding additional maps that our game engine didn’t support at the time (like normal maps).
It includes a fully modelled cockpit (which would have been interactive had the game ever been made), and a detailed rotary engine; both of which have their own set of texture maps so will be easy to reuse in other projects.
Included in the optional download are all uncompressed texture maps in PNG format (diffuse, AO, roughness, metallic, and normal), as well as quadrangular and triangulated versions of the mesh.
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