3D asset for a mobile game project.
Here is a tip for you. If you are baking the lighting in Blender, do not denoise the texture. Denoising the bake creates ugly seams around the UV islands. Denoise the baked texture after the bake is done. You get rid of the noise without the ugly seams.
I was using AgX view transform for this scene. It creates nicer highlights than the standard view transform. There might be an easier way of doing this but here is what I did. I baked the texture as a linear exr image. That way there is no color transform applied to the baked image. I then opened the texture in blender with the AgX view transform on and saved the image as a png image. This way I got a gamma corrected 8-bit image with the view transform applied correctly.
I used SimpleBake add-on to do this. The vanilla baking method might be different, but it the last time I baked anything that way was so many Blender versions ago, that I honestly don’t know how it works nowadays.
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