Triangles: 34.6k
Vertices: 17.7k
More model informationBoth the concept, the model and the animations were created by me, as part of my final degree project. My goal was to achieve a more cartoonish feel in animations aimed at games. For this intent, I’ve used techniques from traditional animation, such as the deformation of shapes and the duplication of limbs, to realize a more fluid animation. The animations are segmented in order to be more easily implemented into a game engine, such as Unity.
Jun 12th 2022
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