“Doodle” began as a scribble in Photoshop. It was extruded in the 3D settings and exported as an OBJ. The colors were reapplied as an image layer in Blender.
I’m an artist with a years-long habit of noticing the differences between 2D, 3D and 4D in art. Learning digital 3D is letting me study this in new ways.
I am unfortunately also losing the vision in my one useful eye. I have a tutor for Blender – you’ll know him as Arch Stanton – and we go where my imagination wanders. “Doodle” started as mine but Arch did some of the work. Otherwise we waste time with him patiently acting like a seeing-eye dog while I find buttons to push, workspaces to open. (“Left, no, more left…”)
My original Blender file for Doodle had some imperfections that Arch diagnosed as “light leaks”. Neither of our computers could succeed with Blender’s “retopologize” so Arch took it into Z-Brush, which was able to produce a smooth, quad retopology with sharp edges.. (Honest reporting here.)
Please enjoy.
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