Doomguy's Shotgun - A Shaun Mooney's Fan Art3D Model
Fan art of the awesome Doom Shotgun redesign by Shaun Mooney. Made in 3Ds max for Highpoly and Lowpoly, Zbrush for the details and the damages on the wooden parts, Marmoset Toolbag for bake and final presentation, and substance painter for the texturing.
Big thanks to Shaun Mooney for his great and inspiring work and for the feedbacks that he gave me on Ten Thousand Hours Facebook group and all the internet people that gave me their two cents during the entire process, and as always special thanks to Valeria Traverso that supported me from the first to the last moment as usual.
The beauty shots are inspired to the artwork of Shean Mooney and the rune is taken as well from the incredible work of Emerson Tung for DOOM 2016
Hope you like it, by the time you’re reading this i’m probably already working on the sawed off shotgun version !
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