Triangles: 2.9k
Vertices: 2.9k
More model informationPRESS 5 FOR WIREFRAME VIEW (toggle between 1-5)
Sculpted in ZbrushCore then retopologized in Maya 2017. Believe it or not, the sculpted mesh from Zbrush was 202,817 faces. Took a pretty long time to sculpt ( 2-3 hours ); and an even LONGER timer to retopologize( 4-5 hours ). Planning on texturing and rigging. I will eventually add teeth.
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