Triangles: 164.4k
Vertices: 82.7k
More model informationI started working on this model orginally as a sculpting and retopology practice, but later i decided to texture it as well.
Final render & wireframe on my artstation page.
The first pass was a dynamic topology sculpt in Blender. I then retopologized the model to a clean topology mesh with a little over 5k quads.
I then took this retopologized mesh into ZBrush, projected the details from the original dynamic topo sculpt onto it, and sculpted the last very fine details in ZBrush.
After that, the textures were painted using Substance Painter.
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