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A team of artists built the individual models for this Air Compresser. I worked on some of the modeling. This model was made very high poly to be used with Ngrain. For Sketchfab I reduced the poly count from 7.7 million across 1300 objects to 4.1 million across 22 objects. I UV wrapped everthing and texture in Substance Painter. This process took about a week. I used a combination of 3ds Max and Maya for otimization and UV creation.
Created by Transtecs Corporation for the US Navy.