Triangles: 28k
Vertices: 14.7k
More model informationThe Drewgon - a hero character I’m made for a 2.5D run n’ gun shooter I’m building in Unreal Engine 4. Modeled in Zbrush, retopologized in Maya, rigged and animated using CAT in 3DS Max. Texturing done in Substance Painter, maps baked out in Marmoset Toolbag 3.
2 comments