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This is an exercise in video game pipeline hard surface/prop work. The mission was to take an established concept (Jerry Perkins) and turn it into an in game asset. Here is the pipeline I used: Modo - Hi poly breakdown and Mat ID setup in ZBrush - baking in Marmoset Toolbag 3 - Texturing in Substance Painter - rendering in iRay (Painter) and Marmoset Toolbag 3.
Concept by Jerry Perkins - THANKS Jerry! Awesome concept man! Be sure to check out Jerry’s other work: https://www.artstation.com/artist/jerryperkins1447