Triangles: 9.1k
Vertices: 4.6k
More model informationQuick 2 hr model I made as a personal project :-) I utilised subdiv modelling for the blockout, and retopologised in Maya. Textured using both handpainting and procedural techniques in Substance Painter. This was my favourite step; I played around a lot with colours, generators and fill layers until I settled for this, which I am proud of.
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