Triangles: 712
Vertices: 428
More model informationfew things that are good to keep in mind for these:
-for pixelated textures, you can change texture filtering to closest/nearest/point filtering (whatever it’s called in your app of choice)
-small textures like this get kinda destroyed by texture compression, so you might wanna turn that off (they don’t take up much memory anyway)
-make sure to turn on double-sided rendering (turn off backface culling) or some details are gonna disappear at some angles
CC AttributionCreative Commons Attribution
Jun 22nd 2024
2 comments