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Sculpted, retopologized, painted, rigged, and posed in Blender. Rigged using Rigify (Pitchipoy). Some texture manipulation done in Photoshop.
To see high-quality renders of this model, please visit my ArtStation page:
- The geometry was designed to be subdivided but I’ve removed the subsurf modifiers to improve performance, so it may look a little blocky and their might be some texture seams.
- I encountered some issues when I uploaded this model to Sketchfab. I’ve created a forum topic with details.
November 29th 2016